Game-Controller Interaction

Most game controllers still use traditional rotary motors or conventional linear motors, which commonly suffer from thin vibration layers, delayed start and stop, missing high-frequency details, and obvious noise during operation. Feedback from different gameplay modes such as gunfighting, racing, fighting, and open world tends to become homogenized, making it difficult to meet players' demands for upgraded realistic haptic experiences.

Soer's self-developed ThorEngine broad-bandband haptic engine breaks free from the industry's traditional physical spring structure, featuring a field spring, integrated vibrator, and contact suspension design. Relying on two mature solutions, the C05 and M05, it creates a differentiated haptic core for game controllers:

Extremely fast transient response, with more responsive competitive feedback

M05 quick start and stop as low as ≤10ms, C05 start/stop control ≤ 45ms, vibrations start and retract instantly with commands, and no delay or lag in triggering, blocking, and hit feedback, precisely matching the real-time control rhythm of competitive games.

500Hz ultra-wide bandwidth, covering full vibration levels

The bass can reliably reproduce the heavy impact of gun recoil, racing engine roars, and bumpy road surfaces; High-frequency feedback can delicately convey the faint tactile sensations of heartbeats, weapon friction, and prop collisions, breaking free from general, monotonous whole-block vibrations. The tactile distinction of scenes is extremely strong.

Dual-form options to suit all types of handle products

The cylindrical C05 structure is compatible with popular game controllers and VR controllers, offering ample vibration power while balancing performance and cost; The compact M05 delivers stronger vibration, specially designed for high-end models such as elite controllers and handheld gaming peripherals, allowing flexible selection based on the product's internal space.

Low noise and low power consumption, providing a better long-lasting grip experience

Optimized resonance parameters and current output ensure full vibration performance while controlling power consumption and heating. Motor noise is lower, making long gaming sessions comfortable and eliminating vibration noise interference for auditory immersion.

For mainstream game genres such as shooting, racing, action fighting, and open world, it offers scenario-based tactile depth tuning. Game details like stepped recoil, slip drifting, and close combat can all be precisely conveyed through the controller, allowing players to immerse themselves deeply in the game scene through tactile depth, creating core experience advantages that set it apart from ordinary controllers on the market, and helping terminal products build differentiated market competitiveness.

  • M05
    • Size22.6*10*9mm (L*W*H)

    • Vibration quantity2.7Grms

    • Rated voltage2.12Vrms

    • Bandwidth500Hz

    • Rated current235ma(Max)

    • Quick Start/Quick Brake(BT/RT)≤10ms,≤10ms

    • Resonant frequency163Hz

    • ApplicationNew hardware、Gaming console

  • C05
    • Size20*24 mm (Diameter*H)

    • Vibration quantity1.32Grms

    • Rated voltage1.2Vrms

    • Bandwidth500Hz

    • Rated current200ma

    • Quick Start/Quick Brake(BT/RT)≤45ms ,≤45ms

    • Resonant frequency65Hz

    • ApplicationVR controller and game controller